Warlord Vendor
War M Vendor
I am a passionate and dedicated 3D artist specializing in creating immersive environments and intricate character models, with a particular focus on the Warhammer universe and high-detail franchises. With years of experience in the industry, I have honed my skills in various software, including Blender, Maya, ZBrush, and Substance Painter, allowing me to deliver high-quality, optimized assets for both real-time applications and pre-rendered scenes.
Career
Warlord Vendor: Professional 3D Artist
My journey into 3D artistry began with a passion for the fantastical worlds of video games like Fallout, Skyrim, and Warhammer. I was always drawn to the intricate details and immersive environments these games offered, which inspired me to start creating my own. At first, I didn’t know where this passion would take me, but with time, dedication, and an unrelenting curiosity, I discovered the art of 3D modeling.
Starting with tools like Blender, Maya, ZBrush, and Substance Painter, I spent countless hours learning the craft—from basic shapes to highly detailed models. It wasn’t just about creating visuals, but about breathing life into my ideas, transforming imagination into something tangible. Early on, I took on freelance projects, building a wide range of 3D assets, from VRChat avatars and fantasy environments to detailed models for real-time engines. Each project allowed me to grow, pushing the limits of my creativity and technical skills.
As my expertise deepened, I became known for delivering high-quality, optimized 3D assets, specifically for virtual worlds, games, and immersive experiences. Now, as a professional 3D artist, I create not only for myself but to help others realize their visions—whether through character design, world-building, or storytelling through art. This career has been an ongoing adventure, but each project brings a new opportunity to push my creativity to the next level.
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