Okubi: Difference between revisions
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and queue up for your next match to climb through the ranks. |
and queue up for your next match to climb through the ranks. |
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Game Title: OKUBI |
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Grym Games has not yet set a release date. |
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Developer : Grym Games |
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Platform : PC |
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Initial release date : to be announced |
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Mode : Multiplayer |
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'''Unleash Your Skills in Aerial PvP Combat!' |
'''Unleash Your Skills in Aerial PvP Combat!' |
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OKUBI's unique combat system is what makes the difference. Clutch and fluid movements in a |
OKUBI's unique combat system is what makes the difference. Clutch and fluid movements in a |
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never-seen-before combination of aerial prowess and ground abilities. |
never-seen-before combination of aerial prowess and ground abilities. |
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'''Universe''' |
'''Universe''' |
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the crowds. The Intergalactic Union decided to create a tournament rewarding the |
the crowds. The Intergalactic Union decided to create a tournament rewarding the |
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strongest Remnants with the only thing that matters—freedom. |
strongest Remnants with the only thing that matters—freedom. |
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'''Gameplay''' |
'''Gameplay''' |
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your character, and trade with other players in a player-driven economy system |
your character, and trade with other players in a player-driven economy system |
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available at the Galactic Auction House. |
available at the Galactic Auction House. |
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'''Development''' |
'''Development''' |
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Okubi is being developed by |
Okubi is being developed by Grym Games, leaded by David Beaulieu. A professional Sound |
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Engineering and Sound |
Engineering and Lead Sound Designer that has been working for Rodeo FX for many years. |
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for VFX in titles such as Stranger Things, Blade Runner 2048, |
(Rodeo FX is responsible for VFX in titles such as Stranger Things, Blade Runner 2048, |
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Rings series, and more). The creator has devoted many years |
The Witcher, Lord of the Rings series, and more). The creator has devoted many years |
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the game to life, including designing characters, storyline, |
of hard work to bringing the game to life, including designing characters, storyline, |
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animation, VFX, and all audio aspects. |
combat mechanics, UX, UI, animation, VFX, and all audio aspects. |
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Despite the challenges of solo game development, the creator is dedicated to delivering |
Despite the challenges of solo game development, the creator is dedicated to delivering |