Okubi: Difference between revisions

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and queue up for your next match to climb through the ranks.
and queue up for your next match to climb through the ranks.


Game Title: OKUBI
Grym Games has not yet set a release date.
Developer : Grym Games
Platform : PC
Initial release date : to be announced
Mode : Multiplayer


'''Unleash Your Skills in Aerial PvP Combat!'
'''Unleash Your Skills in Aerial PvP Combat!'
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OKUBI's unique combat system is what makes the difference. Clutch and fluid movements in a
OKUBI's unique combat system is what makes the difference. Clutch and fluid movements in a
never-seen-before combination of aerial prowess and ground abilities.
never-seen-before combination of aerial prowess and ground abilities.



'''Universe'''
'''Universe'''
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the crowds. The Intergalactic Union decided to create a tournament rewarding the
the crowds. The Intergalactic Union decided to create a tournament rewarding the
strongest Remnants with the only thing that matters—freedom.
strongest Remnants with the only thing that matters—freedom.



'''Gameplay'''
'''Gameplay'''
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your character, and trade with other players in a player-driven economy system
your character, and trade with other players in a player-driven economy system
available at the Galactic Auction House.
available at the Galactic Auction House.



'''Development'''
'''Development'''


Okubi is being developed by a solo game developer with a professional Sound
Okubi is being developed by Grym Games, leaded by David Beaulieu. A professional Sound
Engineering and Sound Design background, having worked for Rodeo FX (responsible
Engineering and Lead Sound Designer that has been working for Rodeo FX for many years.
for VFX in titles such as Stranger Things, Blade Runner 2048, The Witcher, Lord of the
(Rodeo FX is responsible for VFX in titles such as Stranger Things, Blade Runner 2048,
Rings series, and more). The creator has devoted many years of hard work to bringing
The Witcher, Lord of the Rings series, and more). The creator has devoted many years
the game to life, including designing characters, storyline, combat mechanics, UX, UI,
of hard work to bringing the game to life, including designing characters, storyline,
animation, VFX, and all audio aspects.
combat mechanics, UX, UI, animation, VFX, and all audio aspects.


Despite the challenges of solo game development, the creator is dedicated to delivering
Despite the challenges of solo game development, the creator is dedicated to delivering