Okubi: Difference between revisions
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and queue up for your next match to climb through the ranks. | and queue up for your next match to climb through the ranks. | ||
Grym Games | Game Title: OKUBI | ||
Developer : Grym Games | |||
Platform : PC | |||
Initial release date : to be announced | |||
Mode : Multiplayer | |||
'''Unleash Your Skills in Aerial PvP Combat!' | '''Unleash Your Skills in Aerial PvP Combat!' | ||
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OKUBI's unique combat system is what makes the difference. Clutch and fluid movements in a | OKUBI's unique combat system is what makes the difference. Clutch and fluid movements in a | ||
never-seen-before combination of aerial prowess and ground abilities. | never-seen-before combination of aerial prowess and ground abilities. | ||
'''Universe''' | '''Universe''' | ||
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the crowds. The Intergalactic Union decided to create a tournament rewarding the | the crowds. The Intergalactic Union decided to create a tournament rewarding the | ||
strongest Remnants with the only thing that matters—freedom. | strongest Remnants with the only thing that matters—freedom. | ||
'''Gameplay''' | '''Gameplay''' | ||
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your character, and trade with other players in a player-driven economy system | your character, and trade with other players in a player-driven economy system | ||
available at the Galactic Auction House. | available at the Galactic Auction House. | ||
'''Development''' | '''Development''' | ||
Okubi is being developed by | Okubi is being developed by Grym Games, leaded by David Beaulieu. A professional Sound | ||
Engineering and Sound | Engineering and Lead Sound Designer that has been working for Rodeo FX for many years. | ||
for VFX in titles such as Stranger Things, Blade Runner 2048, The Witcher, Lord of the | (Rodeo FX is responsible for VFX in titles such as Stranger Things, Blade Runner 2048, | ||
Rings series, and more). The creator has devoted many years of hard work to bringing | The Witcher, Lord of the Rings series, and more). The creator has devoted many years | ||
the game to life, including designing characters, storyline, combat mechanics, UX, UI, | of hard work to bringing the game to life, including designing characters, storyline, | ||
animation, VFX, and all audio aspects. | combat mechanics, UX, UI, animation, VFX, and all audio aspects. | ||
Despite the challenges of solo game development, the creator is dedicated to delivering | Despite the challenges of solo game development, the creator is dedicated to delivering |