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	<title>Armazi - Revision history</title>
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	<updated>2026-05-14T14:16:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wikigenius.org/index.php?title=Armazi&amp;diff=19546&amp;oldid=prev</id>
		<title>imported&gt;Kali at 22:05, 7 December 2025</title>
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		<updated>2025-12-07T22:05:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox person&lt;br /&gt;
| name                      = Oliwier &amp;quot;Armazi&amp;quot; Thomalla{{Verified}} &lt;br /&gt;
| image                     = File:ArmaziPhoto.png&lt;br /&gt;
| image_size                = 300px &lt;br /&gt;
| alt                       = Photo of Oliwier Thomalla&lt;br /&gt;
| caption                   = Photo of &amp;#039;&amp;#039;&amp;#039;Armazi&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt; (&amp;#039;&amp;#039;Polish Composer &amp;amp; Music Producerr&amp;#039;&amp;#039;)&lt;br /&gt;
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| birth_place               = &amp;#039;&amp;#039;&amp;#039;Wrocław&amp;#039;&amp;#039;&amp;#039;, Poland&lt;br /&gt;
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| years_active              = 2021 - Present&lt;br /&gt;
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| notable_works             = &amp;#039;&amp;#039;&amp;#039;[[Night Kin]]&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;[[AXION 1986]]&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;[[Sedna Protocol]]&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;[[DEADPOINT]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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| home_town                 = Dzierżoniów, Poland&lt;br /&gt;
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| website                   = https://armazisounds.com&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armazi&amp;#039;&amp;#039;&amp;#039; (real name: &amp;#039;&amp;#039;&amp;#039;Oliwier Thomalla&amp;#039;&amp;#039;&amp;#039;, born in Poland) is a Polish music producer, game composer, and sound designer recognized for his emotionally driven electronic music and immersive video game soundtracks. Combining his background in IT with a strong passion for narrative audio, Armazi has developed a signature style that blends high-energy production with cinematic soundscapes.&lt;br /&gt;
&lt;br /&gt;
== Early Life and Background ==&lt;br /&gt;
Armazi began experimenting with music production at a young age, gradually refining his craft through electronic genres and digital sound design. Initially focused on creating tracks for streaming platforms, he later expanded into game audio—an area where he found the perfect outlet for his interest in storytelling, atmosphere building, and interactive sound.&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
Armazi has released music under several international labels, accumulating over &amp;#039;&amp;#039;&amp;#039;500,000 Spotify streams&amp;#039;&amp;#039;&amp;#039;. His work spans genres such as Future House, Pop, Uk Garage, Cinematic Electronic and Ambient often blending acoustic elements with synthetic textures to create emotionally charged compositions.&lt;br /&gt;
&lt;br /&gt;
In addition to his solo releases, Armazi is active in the video game industry as a composer and sound designer. His credits include:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Night Kin&amp;#039;&amp;#039;&amp;#039; – Composer and sound designer for this dark, Cold War-inspired shooter developed in Unreal Engine 5.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sedna Protocol&amp;#039;&amp;#039;&amp;#039; – Composer for the game’s official soundtrack, contributing atmospheric and narrative-focused musical themes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AXION 1986&amp;#039;&amp;#039;&amp;#039; – Sound designer responsible for crafting immersive audio effects that complement the game’s retro-futuristic tone.&lt;br /&gt;
&lt;br /&gt;
Through these projects, Armazi continues to build a reputation for detailed sound design, cinematic composition, and emotionally grounded audio experiences.&lt;br /&gt;
&lt;br /&gt;
== Game Projects ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://store.steampowered.com/app/3513200/Night_Kin/ Night Kin]&amp;#039;&amp;#039;&amp;#039; - Sound Design and OST&lt;br /&gt;
* [https://www.instagram.com/ironic.north/ &amp;#039;&amp;#039;&amp;#039;Sedna Protocol&amp;#039;&amp;#039;&amp;#039;] - Original Soundtrack&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[https://store.steampowered.com/app/2524920/DEADPOINT/ DEADPOINT]&amp;#039;&amp;#039;&amp;#039; - Main Menu Music&lt;br /&gt;
&lt;br /&gt;
== Style and Influences ==&lt;br /&gt;
Armazi&amp;#039;s musical style often merges cinematic storytelling with emotional depth, drawing influence from game composers and electronic producers alike. His sound design is rooted in high-intensity, immersive environments, particularly suited to games in the extraction shooter and narrative adventure genres.&lt;br /&gt;
&lt;br /&gt;
== Online Presence ==&lt;br /&gt;
&lt;br /&gt;
* https://armazisounds.com (Official Website)&lt;br /&gt;
* [https://open.spotify.com/artist/62CWzhqNkCRsE5KMyZIsnx?si=g0qH71lpRy-HGbQ5gUB3sw Spotify]&lt;br /&gt;
* [https://www.youtube.com/@Armazi YouTube]&lt;br /&gt;
* [https://www.instagram.com/armazi_music/ Instagram]&lt;br /&gt;
* [https://soundcloud.com/armazi-286974432 SoundCloud]&lt;br /&gt;
* [https://x.com/OliwierThomalla X (Twitter)]&lt;/div&gt;</summary>
		<author><name>imported&gt;Kali</name></author>
	</entry>
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